Why is this significant? Both are "toys-to-life" games, a category that fuses the thrill of video game interactivity with the more tangible pleasure of amassing a pile of collectible action figures.
Disney canceled all of its future Infinity*plans and got out of the games business after investments in physical goods — character figurines, primarily — weren't reflected in sales. The games were well-received, but the audience wasn't there. Read more...