Visualization of how video games detect collision is oddly beautiful
Ever throw your controller in frustration because that punch or that shot didn't land and you just K**W it should have? Well, blame the hitbox.
Hitboxes are a developer's way of defining the space around an object — usually one that's animated — that can be hit in real-time. Some objects will have a set of hitboxes that overlap each other, ensuring that ** matter how fast the thing is going, the range around its shape is as accurate as mathematically possible.*
Chris Wagar has compiled a huge gallery of different video games, showing off how exactly each of them handles collision detection on their characters. The multi-colored, boxy shapes drawn around recognizable characters almost feels like a modern, simplified take on cubism that I could totally see hung up on someone's brick-wall apartment.* Read more...