The
Lessons Learned After Spending 13
Years Making One Game


What happens when you spend literally half your life working on one game? This burden was carried by one developer as he spent 13
Years trying to develop "the
Game he had always wanted to make."
Adam Butcher started working on his
Game Tobias and the Dark Sceptres when he was 14
Years old. He was using Multimedia Fusion when he started,
Game creation software for those without coding experiences that became popular in the early 2000s.
See also:
Why Indie Game Devs Thrive Without Big Publishers
**w that
Tobias and the Dark Sceptres is complete, Butcher looks back on his
Years of toil in this charmingly animated YouTube video. He calls his labor "The
Game That Time Forgot" because of how much gaming standards, especially the concept of indie games, had changed since he started as a teenager. He said he hoped the video is a cautionary tale to developers who let a project consume too much.
Read more...
More about
Youtube,
Entertainment,
Gaming, and
Indie Games