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Should trading in online gaming be considered ********?
Should trading in online gaming be considered ********?
http://i.amz.mshcdn.com/0rMuM6dl4c_j...5664775953.jpghttp://a.amz.mshcdn.com/assets/feed-...50839a8e00.jpghttp://a.amz.mshcdn.com/assets/feed-...32c6f24ba1.jpg Online gaming is growing at an explosive pace globally, but it may soon find itself in the sights of regulators. Some elements of popular games including Counter-Strike: Global Offensive (CS:GO) have drawn the attention of anti-******** campaigners. In Australia, independent Senator Nick Xe**phon believes such games act as a gateway to serious online ******** problems for children, leading them to spend thousands of dollars on in-game items. SEE ALSO: Twitter will stream ELeague finals as it pushes to live esports broadcasting In an interview with Fairfax, Xe**phon described titles such as CS:GO and Dota 2 as "the Wild West of online ********," and flagged potential new rules including age requirements, clear warning of ******** content and preventing games from asking for payment for items that vary according to chance.* Read more... More about ********, Counter Strike, Australia, Entertainment, and Gaminghttp://feeds.feedburner.com/~r/Mashable/~4/ODI9ai6Z-nA |
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