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مشاهدة النسخة كاملة : Should trading in online gaming be considered ********?


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08-01-2016, 11:44 AM
Should trading in online gaming be considered ********?
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Online gaming is growing at an explosive pace globally, but it may soon find itself in the sights of regulators.

Some elements of popular games including Counter-Strike: Global Offensive (CS:GO) have drawn the attention of anti-******** campaigners. In Australia, independent Senator Nick Xe**phon believes such games act as a gateway to serious online ******** problems for children, leading them to spend thousands of dollars on in-game items.

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In an interview with Fairfax (http://www.smh.com.au/tech**logy/games/just-when-we-got-used-to-kids-dying-or-killing-on-screen-something-worse-came-along-20160728-gqfp5x.html), Xe**phon described titles such as CS:GO and Dota 2 as "the Wild West of online ********," and flagged potential new rules including age requirements, clear warning of ******** content and preventing games from asking for payment for items that vary according to chance.* Read more... (http://mashable.com/2016/08/01/australia-counter-strike-********/?utm_campaign=Mash-Prod-RSS-Feedburner-All-Partial&utm_cid=Mash-Prod-RSS-Feedburner-All-Partial)

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