Hands On
With the
Beautiful, Mysterious World of
'The Witness'



For most of my time at
E3, I roamed the showroom floor. Sometimes, I ducked into a closed-door demo; other times, I tested out indie creations
With developers explaining their concepts. The whole experience was loud. Overwhelming. Chaotic.
So when I sat down in a nearly empty room for an hour to play
The Witness, the highly anticipated sophomore game from Jonathan Blow, the first thing that struck me was the quiet. This is a game of patience and focus
See also:
E3 2014: The Games We Really Want to Play
[IMG]http://rack.1.mshcdn.com/media/ZgkyMDE0LzA2LzEzL2FhL1RoZVdpdG5lc3**LjFjYmFhLmpwZw pwCXRodW1iCTU3NXg0MDk2Pg/1b1ed175/f03/The-Witness-header.jpg[/IMG]
Image: The Witness
To begin, there’s ** guide or text to explain your goals when you drop into this world. ** wise*****ing companion, and **t even a thought bubble from my character. For about 20 seconds, I wondered if this game was going to be too opaque, too abstract for my mental state at the time. Then, I was **nverbally presented
With the controls in the shortest, simplest tutorial I’ve ever seen, and released into the game
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