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Hands On With the Beautiful, Mysterious World of 'The Witness'
Hands On With the Beautiful, Mysterious World of 'The Witness'
http://rack.3.mshcdn.com/media/ZgkyM...ness-beach.jpghttp://rack.3.mshcdn.com/assets/feed...013aed8d66.jpghttp://rack.1.mshcdn.com/assets/feed...3b7fd07c38.jpg For most of my time at E3, I roamed the showroom floor. Sometimes, I ducked into a closed-door demo; other times, I tested out indie creations with developers explaining their concepts. The whole experience was loud. Overwhelming. Chaotic. So when I sat down in a nearly empty room for an hour to play The Witness, the highly anticipated sophomore game from Jonathan Blow, the first thing that struck me was the quiet. This is a game of patience and focus See also: E3 2014: The Games We Really Want to Play [IMG]http://rack.1.mshcdn.com/media/ZgkyMDE0LzA2LzEzL2FhL1RoZVdpdG5lc3**LjFjYmFhLmpwZw pwCXRodW1iCTU3NXg0MDk2Pg/1b1ed175/f03/The-Witness-header.jpg[/IMG] Image: The Witness To begin, there’s ** guide or text to explain your goals when you drop into this world. ** wise*****ing companion, and **t even a thought bubble from my character. For about 20 seconds, I wondered if this game was going to be too opaque, too abstract for my mental state at the time. Then, I was **nverbally presented with the controls in the shortest, simplest tutorial I’ve ever seen, and released into the game Read more... More about Video Games, E3, Entertainment, Gaming, and Apps Softwarehttp://feeds.feedburner.com/~r/Mashable/~4/MCmRFQtUYQk |
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