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Zelda Breath of the Wild prototype was a deceptive 8-bit version
https://c.slashgear.com/wp-content/u...-1-680x357.jpgOne of the nuggets of wisdom in game development is to create the simplest prototype as early as possible in order to see if it?s even worth doing all the hard work later. That?s true whether you?re an indie developer or even more if you?re a giant company working on a well-loved title for a one-of-a-kind device. That was what … Continue readinghttp://feeds.feedburner.com/~r/slashgear/~4/avF9L1Jbstw
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