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Inside the weird, ***y world of VR ****
Inside the weird, ***y world of VR ****
[IMG]http://rack.0.mshcdn.com/media/ZgkyMDE2LzA0LzE3LzkwL1ZSUG9ybjEyLjI2ODg4LmpwZwpwCX RodW1iCTU3NXgzMjMjCmUJanBn/c59f2b5d/a3c/VR-****-12.jpg[/IMG]http://rack.1.mshcdn.com/assets/feed...50839a8e00.jpghttp://rack.1.mshcdn.com/assets/feed...32c6f24ba1.jpg There are three questions people tend to ask when virtual reality comes up in conversation. “Will it make me sick?” “When can I buy it?” “Is there **** on it yet?” Don’t get them wrong: People don’t necessarily want to watch VR **** themselves. (Though plenty might, and that's fine too.) They’re simply curious about how it will adapt to this new format. After all, **** has always been on the cutting edge of tech**logical in**vation. Ask almost anyone why VHS beat Betamax for home video supremacy way back when, and most will point out that the adult entertainment industry favored the former over the latter. Read more... More about Entertainment, ****, Tech, Virtual Reality, and Filmhttp://feeds.feedburner.com/~r/Mashable/~4/oKlxCZQLYt8 |
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