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06-19-2014, 12:04 AM
E3 Shows More Mature Virtual Reality, But it Still Has Room to Grow
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At this year's E3, virtual reality wasn't cloistered away into secret meeting rooms. For the first time in the trade show's history, VR hardware and software sat on the show floor, in an area reserved for giant first-party publishers like Sony and Nintendo.
Both the Oculus Rift (http://mashable.com/category/oculus-rift/?utm_medium=feed&utm_source=rss) and Sony's Project Morpheus (http://mashable.com/catgory/project-morpheus?utm_campaign=&utm_context=textlink&utm_medium=rss&utm_source=) were playable by anyone with an E3 badge, and there were long lines for both virtual reality headsets. But both these headsets' creators will quickly point out they are only prototypes, and **t ready for prime-time.
See also: Oculus VR Focuses on Games, **t Hardware, at E3 (http://mashable.com/2014/06/11/oculus-games-e3/?utm_medium=feed&utm_source=rss)
The biggest paradox of E3 was that these virtual reality experiences are getting close to completion, and yet neither Oculus VR or Sony has said a peep as to when they could possibly be commercially available. But maybe from the tea leaves of E3 we can potentially glean when virtual reality might be available, and how close we are to it. Read more... (http://mashable.com/2014/06/18/virtual-reality-e3/?utm_campaign=Mash-Prod-RSS-Feedburner-All-Partial&utm_cid=Mash-Prod-RSS-Feedburner-All-Partial&utm_medium=feed&utm_source=rss)
More about Entertainment (http://mashable.com/entertainment/?utm_campaign=Mash-Prod-RSS-Feedburner-All-Partial&utm_cid=Mash-Prod-RSS-Feedburner-All-Partial&utm_medium=feed&utm_source=rss), Gaming (http://mashable.com/gaming/?utm_campaign=Mash-Prod-RSS-Feedburner-All-Partial&utm_cid=Mash-Prod-RSS-Feedburner-All-Partial&utm_medium=feed&utm_source=rss), Virtual Reality (http://mashable.com/category/virtual-reality/?utm_campaign=Mash-Prod-RSS-Feedburner-All-Partial&utm_cid=Mash-Prod-RSS-Feedburner-All-Partial&utm_medium=feed&utm_source=rss), Oculus Rift (http://mashable.com/category/oculus-rift/?utm_campaign=Mash-Prod-RSS-Feedburner-All-Partial&utm_cid=Mash-Prod-RSS-Feedburner-All-Partial&utm_medium=feed&utm_source=rss), and Oculus Vr (http://mashable.com/category/oculus-vr/?utm_campaign=Mash-Prod-RSS-Feedburner-All-Partial&utm_cid=Mash-Prod-RSS-Feedburner-All-Partial&utm_medium=feed&utm_source=rss)http://feeds.feedburner.com/~r/Mashable/~4/Ww1kt1fq_C0
http://rack.1.mshcdn.com/media/ZgkyMDE0LzA2LzE4LzY1L29jdWx1c2UzLmRiYzAzLmpwZwpwCX RodW1iCTU3NXgzMjMjCmUJanBn/cff09e46/dc5/oculus-e3.jpghttp://rack.3.mshcdn.com/assets/feed-tw-df3e816c4e85a109d6e247013aed8d66.jpg (http://twitter.com/share?via=Mashable&text=E3+Shows+More+Mature+Virtual+Reality%2C+But+i t+Still+Has+Room+to+Grow&src=http%3A%2F%2Fmashable.com%2F2014%2F06%2F18%2Fv irtual-reality-e3%2F%3Futm_campaign%3DMash-Prod-RSS-Feedburner-All-Partial%26utm_cid%3DMash-Prod-RSS-Feedburner-All-Partial%26utm_medium%3Dfeed%26utm_source%3Drss)htt p://rack.1.mshcdn.com/assets/feed-fb-fdab25e3700868c9621fb03b7fd07c38.jpg (http://www.facebook.com/sharer.php?u=http%3A%2F%2Fmashable.com%2F2014%2F06 %2F18%2Fvirtual-reality-e3%2F%3Futm_campaign%3DMash-Prod-RSS-Feedburner-All-Partial%26utm_cid%3DMash-Prod-RSS-Feedburner-All-Partial%26utm_medium%3Dfeed%26utm_source%3Drss&src=sp)
At this year's E3, virtual reality wasn't cloistered away into secret meeting rooms. For the first time in the trade show's history, VR hardware and software sat on the show floor, in an area reserved for giant first-party publishers like Sony and Nintendo.
Both the Oculus Rift (http://mashable.com/category/oculus-rift/?utm_medium=feed&utm_source=rss) and Sony's Project Morpheus (http://mashable.com/catgory/project-morpheus?utm_campaign=&utm_context=textlink&utm_medium=rss&utm_source=) were playable by anyone with an E3 badge, and there were long lines for both virtual reality headsets. But both these headsets' creators will quickly point out they are only prototypes, and **t ready for prime-time.
See also: Oculus VR Focuses on Games, **t Hardware, at E3 (http://mashable.com/2014/06/11/oculus-games-e3/?utm_medium=feed&utm_source=rss)
The biggest paradox of E3 was that these virtual reality experiences are getting close to completion, and yet neither Oculus VR or Sony has said a peep as to when they could possibly be commercially available. But maybe from the tea leaves of E3 we can potentially glean when virtual reality might be available, and how close we are to it. Read more... (http://mashable.com/2014/06/18/virtual-reality-e3/?utm_campaign=Mash-Prod-RSS-Feedburner-All-Partial&utm_cid=Mash-Prod-RSS-Feedburner-All-Partial&utm_medium=feed&utm_source=rss)
More about Entertainment (http://mashable.com/entertainment/?utm_campaign=Mash-Prod-RSS-Feedburner-All-Partial&utm_cid=Mash-Prod-RSS-Feedburner-All-Partial&utm_medium=feed&utm_source=rss), Gaming (http://mashable.com/gaming/?utm_campaign=Mash-Prod-RSS-Feedburner-All-Partial&utm_cid=Mash-Prod-RSS-Feedburner-All-Partial&utm_medium=feed&utm_source=rss), Virtual Reality (http://mashable.com/category/virtual-reality/?utm_campaign=Mash-Prod-RSS-Feedburner-All-Partial&utm_cid=Mash-Prod-RSS-Feedburner-All-Partial&utm_medium=feed&utm_source=rss), Oculus Rift (http://mashable.com/category/oculus-rift/?utm_campaign=Mash-Prod-RSS-Feedburner-All-Partial&utm_cid=Mash-Prod-RSS-Feedburner-All-Partial&utm_medium=feed&utm_source=rss), and Oculus Vr (http://mashable.com/category/oculus-vr/?utm_campaign=Mash-Prod-RSS-Feedburner-All-Partial&utm_cid=Mash-Prod-RSS-Feedburner-All-Partial&utm_medium=feed&utm_source=rss)http://feeds.feedburner.com/~r/Mashable/~4/Ww1kt1fq_C0