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02-21-2017, 02:49 PM
VR may be hyped, but it'll take 'maybe a decade' to become mainstream
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Despite burying us up to our neck in hype, the virtual reality (http://mashable.com/category/virtual-reality/) industry is off to a very slow start.
Apparently, VR hardware *********** in Australia will only reach 25.5 percent of households in 2021. Currently, about 2.3 percent of local households have some sort of VR available.
SEE ALSO: How virtual reality is changing storytelling (http://mashable.com/2017/02/09/virtual-reality-storytelling-changing/)
For the moment, high-tech, pricier VR headsets like the Oculus Rift and HTC Vive are **t dominant. According to consumer research company Telsyte's Australian VR & AR Market Study 2017, mobile VR headsets accounted for some 70 percent of the 216,000 VR headsets sold in Australia in 2016. Read more... (http://mashable.com/2017/02/20/australia-virtual-reality-***********/?utm_campaign=Mash-Prod-RSS-Feedburner-All-Partial&utm_cid=Mash-Prod-RSS-Feedburner-All-Partial)
More about Google Daydream (http://mashable.com/category/google-daydream/?utm_campaign=Mash-Prod-RSS-Feedburner-All-Partial&utm_cid=Mash-Prod-RSS-Feedburner-All-Partial), Samsung Gear (http://mashable.com/category/samsung-gear/?utm_campaign=Mash-Prod-RSS-Feedburner-All-Partial&utm_cid=Mash-Prod-RSS-Feedburner-All-Partial), Playstation Vr (http://mashable.com/category/playstation-vr/?utm_campaign=Mash-Prod-RSS-Feedburner-All-Partial&utm_cid=Mash-Prod-RSS-Feedburner-All-Partial), Oculus Rift (http://mashable.com/category/oculus-rift/?utm_campaign=Mash-Prod-RSS-Feedburner-All-Partial&utm_cid=Mash-Prod-RSS-Feedburner-All-Partial), and Htc Vive (http://mashable.com/category/htc-vive/?utm_campaign=Mash-Prod-RSS-Feedburner-All-Partial&utm_cid=Mash-Prod-RSS-Feedburner-All-Partial)http://feeds.feedburner.com/~r/Mashable/~4/pOIbRSY6g4I
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Despite burying us up to our neck in hype, the virtual reality (http://mashable.com/category/virtual-reality/) industry is off to a very slow start.
Apparently, VR hardware *********** in Australia will only reach 25.5 percent of households in 2021. Currently, about 2.3 percent of local households have some sort of VR available.
SEE ALSO: How virtual reality is changing storytelling (http://mashable.com/2017/02/09/virtual-reality-storytelling-changing/)
For the moment, high-tech, pricier VR headsets like the Oculus Rift and HTC Vive are **t dominant. According to consumer research company Telsyte's Australian VR & AR Market Study 2017, mobile VR headsets accounted for some 70 percent of the 216,000 VR headsets sold in Australia in 2016. Read more... (http://mashable.com/2017/02/20/australia-virtual-reality-***********/?utm_campaign=Mash-Prod-RSS-Feedburner-All-Partial&utm_cid=Mash-Prod-RSS-Feedburner-All-Partial)
More about Google Daydream (http://mashable.com/category/google-daydream/?utm_campaign=Mash-Prod-RSS-Feedburner-All-Partial&utm_cid=Mash-Prod-RSS-Feedburner-All-Partial), Samsung Gear (http://mashable.com/category/samsung-gear/?utm_campaign=Mash-Prod-RSS-Feedburner-All-Partial&utm_cid=Mash-Prod-RSS-Feedburner-All-Partial), Playstation Vr (http://mashable.com/category/playstation-vr/?utm_campaign=Mash-Prod-RSS-Feedburner-All-Partial&utm_cid=Mash-Prod-RSS-Feedburner-All-Partial), Oculus Rift (http://mashable.com/category/oculus-rift/?utm_campaign=Mash-Prod-RSS-Feedburner-All-Partial&utm_cid=Mash-Prod-RSS-Feedburner-All-Partial), and Htc Vive (http://mashable.com/category/htc-vive/?utm_campaign=Mash-Prod-RSS-Feedburner-All-Partial&utm_cid=Mash-Prod-RSS-Feedburner-All-Partial)http://feeds.feedburner.com/~r/Mashable/~4/pOIbRSY6g4I