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06-22-2016, 10:41 PM
E3’s VR line-up showcased variety, cool peripherals and di**saurs
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The first time I put on a virtual reality headset, it was an early Oculus Rift dev kit in a private meeting room at E3 2012. It was only a tech demo, made to show what the tech**logy could do, rather than a full game concept. It was cool for sure—I was shocked at how quickly I forgot the real world around me and started pointing at things that weren’t really there. But as the Oculus reps explained how the VR headset could be used for all types of genres and experiences, I didn’t really believe it. Maybe it was the early, nausea-inducing hardware or that my imagination was woefully limited, but I couldn’t imagine VR’s place in gaming beyond a **velty idea for a few specific titles. Read more... (http://mashable.com/2016/06/22/e3-vr-roundup/?utm_campaign=Mash-Prod-RSS-Feedburner-All-Partial&utm_cid=Mash-Prod-RSS-Feedburner-All-Partial)
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The first time I put on a virtual reality headset, it was an early Oculus Rift dev kit in a private meeting room at E3 2012. It was only a tech demo, made to show what the tech**logy could do, rather than a full game concept. It was cool for sure—I was shocked at how quickly I forgot the real world around me and started pointing at things that weren’t really there. But as the Oculus reps explained how the VR headset could be used for all types of genres and experiences, I didn’t really believe it. Maybe it was the early, nausea-inducing hardware or that my imagination was woefully limited, but I couldn’t imagine VR’s place in gaming beyond a **velty idea for a few specific titles. Read more... (http://mashable.com/2016/06/22/e3-vr-roundup/?utm_campaign=Mash-Prod-RSS-Feedburner-All-Partial&utm_cid=Mash-Prod-RSS-Feedburner-All-Partial)
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