{"id":125994,"date":"2019-04-06T15:39:36","date_gmt":"2019-04-06T12:39:36","guid":{"rendered":"http:\/\/ww-vb.mine.nu\/w108\/the-dark-age-of-adventure-games-and-the-gems-it-produced\/"},"modified":"2019-04-06T15:39:36","modified_gmt":"2019-04-06T12:39:36","slug":"the-dark-age-of-adventure-games-and-the-gems-it-produced","status":"publish","type":"post","link":"https:\/\/hameed.nwar.uk\/sa\/the-dark-age-of-adventure-games-and-the-gems-it-produced\/","title":{"rendered":"The dark age of adventure games &#8212; and the gems it produced"},"content":{"rendered":"<p> [ad_1]<br \/>\n<\/p>\n<div>\n<p><span style=\"font-weight: 400;\">In the early 2000s, the supply of adventure games had all but dried up after major studios like LucasArts and Sierra folded. But despite the shift in fans\u2019 interest towards other genres, a few tenacious developers stood their ground and churned out some memorable point-and-click titles that are worth revisiting more than a decade later. Here are some of the seminal works from that dark age that you should check out.<\/span><\/p>\n<h2>History Lesson<\/h2>\n<p><span style=\"font-weight: 400;\">The golden age of point-and-click adventure games was undoubtedly the 80s and 90s, the days when LucasArts and Sierra ruled the market. <\/span><span style=\"font-weight: 400;\">Adventure games from that time have a certain kind of look. They\u2019re traditionally 2D, mouse-driven, with a heavy emphasis on puzzles and exploration \u2014 here\u2019s an example from LucasArts\u2019 <\/span><i><span style=\"font-weight: 400;\">Indiana Jones and the Fate of Atlantis<\/span><\/i><span style=\"font-weight: 400;\"\/>:<\/p>\n<p><figure class=\"post-image post-mediaBleed aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-featured_img wp-image-1198296 lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" alt=\"\" width=\"796\" height=\"597\" sizes=\"auto, (max-width: 796px) 100vw, 796px\" data-src=\"https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Indiana-Jones-796x597.jpg\" data-lazy=\"true\" data-srcset=\"https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Indiana-Jones-796x597.jpg 796w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Indiana-Jones-280x210.jpg 280w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Indiana-Jones-360x270.jpg 360w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Indiana-Jones-180x135.jpg 180w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Indiana-Jones-368x276.jpg 368w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Indiana-Jones-736x552.jpg 736w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Indiana-Jones-632x474.jpg 632w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Indiana-Jones-536x402.jpg 536w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Indiana-Jones.jpg 800w\"\/><figcaption>Credit: LucasArts<\/figcaption><\/figure>\n<\/p>\n<p><span style=\"font-weight: 400;\">Just before this dark age hit, adventure games began shifting in favor of more three-dimensional environments. <\/span><i><span style=\"font-weight: 400;\">Grim Fandango <\/span><\/i><span style=\"font-weight: 400;\">was one of the first, as was <\/span><i><span style=\"font-weight: 400;\">The Longest Journey<\/span><\/i><span style=\"font-weight: 400;\"\/>, which came out in 1998 and 1999, respectively. These games would inform the kinds of graphic adventures that managed to survive in the late 00s.<\/p>\n<p><span style=\"font-weight: 400;\">In 2001, LucasArts released its final adventure game, <\/span><i><span style=\"font-weight: 400;\">Escape from Monkey Island<\/span><\/i><span style=\"font-weight: 400;\"\/>. Sierra was no longer developing games by that point. In 2000, Erik Wolpaw wrote a piece on Old Man Murray titled \u201c<a href=\"http:\/\/www.oldmanmurray.com\/features\/77.html\" target=\"_blank\" rel=\"nofollow noopener\"><span style=\"font-weight: 400;\">Who Killed Adventure Games?<\/span><\/a><span style=\"font-weight: 400;\">\u201d The idea that \u201cadventure games are dead\u201d became an accepted notion among gamers, until they \u201crose again\u201d roughly around 2007, when Telltale Games released their first <\/span><i><span style=\"font-weight: 400;\">Sam &amp; Max <\/span><\/i><span style=\"font-weight: 400;\">titles.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">I recently came across a cache of old jewel cases while cleaning out a cabinet. I recognized the games as ones I\u2019d played as a pre-teen, right in the middle of this so-called dark age, but the type of which I hadn\u2019t exactly seen in the meantime. Most of these names were memorable only as flashes in the pan, blips on the cultural radar of the time period \u2014 <\/span><i><span style=\"font-weight: 400;\">Culpa Innata<\/span><\/i><span style=\"font-weight: 400;\"\/>, <i><span style=\"font-weight: 400;\">Dark Fall<\/span><\/i><span style=\"font-weight: 400;\"\/>, the <i><span style=\"font-weight: 400;\">Agatha Christie<\/span><\/i><span style=\"font-weight: 400;\"> series<\/span>.<\/p>\n<p><figure class=\"post-image post-mediaBleed aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1198294 lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" alt=\"\" width=\"750\" height=\"562\" sizes=\"auto, (max-width: 750px) 100vw, 750px\" data-src=\"https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Adventure-Games-Mystery.jpg\" data-lazy=\"true\" data-srcset=\"https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Adventure-Games-Mystery.jpg 750w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Adventure-Games-Mystery-280x210.jpg 280w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Adventure-Games-Mystery-360x270.jpg 360w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Adventure-Games-Mystery-180x135.jpg 180w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Adventure-Games-Mystery-368x276.jpg 368w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Adventure-Games-Mystery-736x552.jpg 736w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Adventure-Games-Mystery-632x474.jpg 632w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Adventure-Games-Mystery-536x402.jpg 536w\"\/><\/figure>\n<\/p>\n<p><span style=\"font-weight: 400;\">It\u2019s not just that I hadn\u2019t thought of them in the years since I\u2019d played them. It\u2019s that, outside a few niche websites, I\u2019d never heard <\/span><i><span style=\"font-weight: 400;\">anyone <\/span><\/i><span style=\"font-weight: 400;\">talk about them. How could so many games have come out in this allegedly dead genre and yet have so few acknowledge them?<\/span><\/p>\n<p><span style=\"font-weight: 400;\">So I played a few of them, to see what I could remember about them. And I found several that are still absolutely worth playing today.<\/span><\/p>\n<h2>Microids<\/h2>\n<p><span style=\"font-weight: 400;\">It\u2019d be hard to talk about the adventure games of the post-LucasArts era and not mention <\/span><i><span style=\"font-weight: 400;\">Syberia<\/span><\/i><span style=\"font-weight: 400;\">. Often held up by genre fans as an example of the best parts of the point-and-click format, it\u2019s the sort of game I expect most modern gamers to know from its much-delayed second sequel, <\/span><i><span style=\"font-weight: 400;\">Syberia 3<\/span><\/i><span style=\"font-weight: 400;\"\/>. Full disclosure, I\u2019ve never played that game, but I devoured <i><span style=\"font-weight: 400;\">Syberias 1 &amp; 2<\/span><\/i><span style=\"font-weight: 400;\">, which I recommend playing back-to-back, as they tell a more complete story.<\/span><\/p>\n<p><figure class=\"post-image post-mediaBleed aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1198297 lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" alt=\"\" width=\"640\" height=\"480\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" data-src=\"https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Syberia.jpg\" data-lazy=\"true\" data-srcset=\"https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Syberia.jpg 640w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Syberia-280x210.jpg 280w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Syberia-360x270.jpg 360w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Syberia-180x135.jpg 180w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Syberia-368x276.jpg 368w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Syberia-632x474.jpg 632w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Syberia-536x402.jpg 536w\"\/><figcaption>Credit: Microids<\/figcaption><\/figure>\n<\/p>\n<p><i><span style=\"font-weight: 400;\">Syberia <\/span><\/i><span style=\"font-weight: 400;\">stars Kate Walker, a lawyer on the hunt for the mysterious owner of a toy factory. Having discovered the man left on an adventure to discover the world\u2019s last living mammoths on the titular island, Kate must pursue him on a clockwork train, stopping every now and then to tangle with colorful locals (think <\/span><i><span style=\"font-weight: 400;\">Metro Exodus<\/span><\/i><span style=\"font-weight: 400;\"> if the hero were Nancy Drew).<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The game\u2019s developer, Microids, also made the incomparable <\/span><i><span style=\"font-weight: 400;\">Still Life<\/span><\/i><span style=\"font-weight: 400;\"\/>, a must-play if you\u2019re at all a fan of this format and want to try your hand at an atmospheric crime drama. For those who find it compelling, both games feature interesting female protagonists. Elliot Grassiano, the founder and vice president of Microids, told TNW<a href=\"https:\/\/index.co\/company\/tnw\" data-index=\"\" target=\"_blank\" rel=\"noopener\" class=\"idc-hasIcon\"\/> the market for adventure games at the time was largely composed of adult women.<\/p>\n<p><figure class=\"post-image post-mediaBleed aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-featured_img wp-image-1198299 lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" alt=\"\" width=\"796\" height=\"514\" sizes=\"auto, (max-width: 796px) 100vw, 796px\" data-src=\"https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Still-Life-796x514.jpg\" data-lazy=\"true\" data-srcset=\"https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Still-Life-796x514.jpg 796w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Still-Life-280x181.jpg 280w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Still-Life-418x270.jpg 418w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Still-Life-209x135.jpg 209w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Still-Life.jpg 800w\"\/><figcaption>Credit: Microids<\/figcaption><\/figure>\n<\/p>\n<p><span style=\"font-weight: 400;\">Grassiano also said, of the games\u2019 reception: \u201cThe strengths highlighted were of course the depth of the universes, the endearing characters (Kate Walker, Oscar). For the weak points, the uninitiated persons of adventure games can be frustrated by the slow rhythm of this kind of game. That\u2019s why dialogs are so important.\u201d<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The year <\/span><i><span style=\"font-weight: 400;\">Syberia<\/span><\/i><span style=\"font-weight: 400;\"> was released, the <em>New York Times<\/em><\/span> published a column about the state of adventure gaming. The writer derided <i><span style=\"font-weight: 400;\">Syberia <\/span><\/i><span style=\"font-weight: 400;\">as only good in comparison with its mediocre company, and called 2002, \u201cthe worst year for adventure games since the invention of the computer.\u201d But having played the game again in recent years, I say it still holds up thanks to its charm and atmosphere.<\/span><\/p>\n<p><figure class=\"post-image post-mediaBleed aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1198298 lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" alt=\"\" width=\"640\" height=\"480\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" data-src=\"https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Syberia_2.jpg\" data-lazy=\"true\" data-srcset=\"https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Syberia_2.jpg 640w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Syberia_2-280x210.jpg 280w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Syberia_2-360x270.jpg 360w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Syberia_2-180x135.jpg 180w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Syberia_2-368x276.jpg 368w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Syberia_2-632x474.jpg 632w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Syberia_2-536x402.jpg 536w\"\/><figcaption>Credit: Microids<\/figcaption><\/figure>\n<\/p>\n<p><span style=\"font-weight: 400;\">Microids managed to stay afloat through the mid 00s, but Grassiano said it was a \u201cvery hard time.\u201d The company was purchased by Anuman Interactive in 2009, as was their back catalog, and still publishes adventure games under the old brand name. The last two notable releases were <\/span><i><span style=\"font-weight: 400;\">Agatha Christie: The ABC Murders<\/span><\/i><span style=\"font-weight: 400;\"\/> in 2016 and the aforementioned <i><span style=\"font-weight: 400;\">Syberia 3<\/span><\/i><span style=\"font-weight: 400;\"\/> in 2017.<\/p>\n<p><i><span style=\"font-weight: 400;\"><a href=\"https:\/\/store.steampowered.com\/app\/46500\/Syberia\/\" target=\"_blank\" rel=\"nofollow noopener\">Syberia<\/a>,<\/span><\/i> <a href=\"https:\/\/store.steampowered.com\/app\/46510\/Syberia_II\/\" target=\"_blank\" rel=\"nofollow noopener\"><i><span style=\"font-weight: 400;\">Syberia 2<\/span><\/i><\/a><span style=\"font-weight: 400;\">, and <\/span><a href=\"https:\/\/store.steampowered.com\/app\/46480\/Still_Life\/\" target=\"_blank\" rel=\"nofollow noopener\"><i><span style=\"font-weight: 400;\">Still Life<\/span><\/i><\/a><span style=\"font-weight: 400;\"> are all available on Steam.<\/span><\/p>\n<h2>The Adventure Company<\/h2>\n<p><span style=\"font-weight: 400;\">In 2002, Canadian video game publisher Dreamcatcher Interactive<\/span> <span style=\"font-weight: 400;\">started a new publishing label specifically for adventure games. This label \u2014 appropriately titled \u201cThe Adventure Company\u201d \u2014 would go on to release dozens of point-and-click adventure games between 2002 and 2008. In 2004 alone, it published 10 games \u2014 a full <\/span><i><span style=\"font-weight: 400;\">half <\/span><\/i><span style=\"font-weight: 400;\">of the adventure games released that year, if Wikipedia is to be believed.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The Adventure Company (and Dreamcatcher, for that matter) published games of multiple types and genres, though most of them remained in the same point-and-click style \u2014 a spokesperson from THQ Nordic, which now owns Dreamcatcher, admitted the games were \u201cnot necessarily different.\u201d I remember some real duds on that list, but there were a few with great charm and personality.<\/span><\/p>\n<p><figure class=\"post-image post-mediaBleed aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-featured_img wp-image-1198301 lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" alt=\"\" width=\"796\" height=\"662\" sizes=\"auto, (max-width: 796px) 100vw, 796px\" data-src=\"https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Keepsake_3-796x662.jpg\" data-lazy=\"true\" data-srcset=\"https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Keepsake_3-796x662.jpg 796w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Keepsake_3-253x210.jpg 253w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Keepsake_3-325x270.jpg 325w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Keepsake_3-162x135.jpg 162w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Keepsake_3.jpg 800w\"\/><figcaption>Credit: Wicked Studios<\/figcaption><\/figure>\n<\/p>\n<p>\u00a0<\/p>\n<p><span style=\"font-weight: 400;\">If I could pick one game published by this company that I\u2019m thrilled to play again, it\u2019d be <\/span><i><span style=\"font-weight: 400;\">Keepsake<\/span><\/i><span style=\"font-weight: 400;\"\/>. Released near the end of the dark age, <i><span style=\"font-weight: 400;\">Keepsake <\/span><\/i><span style=\"font-weight: 400;\">is set in a fantasy land in which the main character, Lydia, is starting her term at a magical academy. When she arrives, however, the school is completely deserted \u2014 meaning it\u2019s up to Lydia and her talking wolf companion to figure out where everyone is.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The game\u2019s puzzles can be unbearably difficult, but if you\u2019re willing to overlook that (and god knows I\u2019m primed to overlook that by years of playing similar games), you\u2019ll find a game with beautiful art design and scenery and an engaging story. The voice acting can be a bit on the corny side, but you will hear a pre-<\/span><i><span style=\"font-weight: 400;\">Uncharted<\/span><\/i><span style=\"font-weight: 400;\"> Nolan North as the wolf.<\/span><\/p>\n<p><figure class=\"post-image post-mediaBleed aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-featured_img wp-image-1198302 lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" alt=\"\" width=\"796\" height=\"674\" sizes=\"auto, (max-width: 796px) 100vw, 796px\" data-src=\"https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Keepsake_4-796x674.jpg\" data-lazy=\"true\" data-srcset=\"https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Keepsake_4-796x674.jpg 796w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Keepsake_4-248x210.jpg 248w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Keepsake_4-319x270.jpg 319w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Keepsake_4-160x135.jpg 160w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Keepsake_4.jpg 800w\"\/><figcaption>Credit: Wicked Studios<\/figcaption><\/figure>\n<\/p>\n<p><span style=\"font-weight: 400;\">Dreamcatcher lasted an impressively long time, especially since lots of publishers of this particular genre went out of business during the dark age. Dreamcatcher\u2019s parent company, JoWooD Entertainment, filed for bankruptcy in 2011, and was subsequently acquired by Nordic Games Holding.<\/span><\/p>\n<p><a href=\"https:\/\/store.steampowered.com\/app\/704860\/Keepsake\/\" target=\"_blank\" rel=\"nofollow noopener\"><i><span style=\"font-weight: 400;\">Keepsake<\/span><\/i><\/a>\u00a0<span style=\"font-weight: 400;\">is available on Steam.<\/span><\/p>\n<h2>Frogwares<\/h2>\n<p><span style=\"font-weight: 400;\">Curiously, this time period saw games dipping into their literary roots more than ever before. Games came out starring legendary detectives like Hercule Poirot, Nancy Drew, and \u2014 of course \u2014 Sherlock Holmes.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Frogwares has made several Sherlock Holmes games, the first being 2002\u2019s <\/span><i><span style=\"font-weight: 400;\">Mystery of the Mummy<\/span><\/i><span style=\"font-weight: 400;\"\/>, one of the most obtuse puzzlers I\u2019ve ever played. Its successor, <i><span style=\"font-weight: 400;\">Secret of the Silver Earring<\/span><\/i><span style=\"font-weight: 400;\"\/>, is much more user-friendly and enjoyable (not to mention it adds Watson).<\/p>\n<p><figure class=\"post-image post-mediaBleed aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1198303 lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" alt=\"\" width=\"750\" height=\"562\" sizes=\"auto, (max-width: 750px) 100vw, 750px\" data-src=\"https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Silver-Earring.jpg\" data-lazy=\"true\" data-srcset=\"https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Silver-Earring.jpg 750w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Silver-Earring-280x210.jpg 280w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Silver-Earring-360x270.jpg 360w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Silver-Earring-180x135.jpg 180w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Silver-Earring-368x276.jpg 368w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Silver-Earring-736x552.jpg 736w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Silver-Earring-632x474.jpg 632w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Silver-Earring-536x402.jpg 536w\"\/><figcaption>Credit: Frogwares<\/figcaption><\/figure>\n<\/p>\n<p><span style=\"font-weight: 400;\">Sherlock Holmes is called upon to solve a murder, displaying his characteristic sharp eye and wits in a twisting case involving a large inheritance, a corrupt company, and a mysterious woman who wears the titular earring. It\u2019s a lovely game, in my opinion, better at being a mystery than most games like it.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">That said, Frogwares CEO Wael Amr said the company felt billeted by this game\u2019s resemblance to 3rd-person point-and-click tropes: \u201cWe were not fans of point-and-click as format. It was ok, interesting, but limited, we started to feel that there was no room left for improvement. First person perspective seemed to fit Frogwares better.\u201d<\/span><\/p>\n<p><span style=\"font-weight: 400;\">After <\/span><i><span style=\"font-weight: 400;\">Silver Earring<\/span><\/i><span style=\"font-weight: 400;\">, Amr said the company wanted to go in a new direction. Eschewing third-person, the company released a gloomy, atmospheric horror mystery best described as \u201cSherlock Holmes meets Lovecraftian horror\u201d \u2014 because that\u2019s literally what it is. If you\u2019ve ever wanted to see Holmes confront something so completely outside his wheelhouse, this game is the one to play.<\/span><\/p>\n<p><figure class=\"post-image post-mediaBleed aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-featured_img wp-image-1198304 lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" alt=\"\" width=\"796\" height=\"597\" sizes=\"auto, (max-width: 796px) 100vw, 796px\" data-src=\"https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Holmes-Awakened-796x597.jpg\" data-lazy=\"true\" data-srcset=\"https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Holmes-Awakened-796x597.jpg 796w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Holmes-Awakened-280x210.jpg 280w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Holmes-Awakened-360x270.jpg 360w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Holmes-Awakened-180x135.jpg 180w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Holmes-Awakened-368x276.jpg 368w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Holmes-Awakened-736x552.jpg 736w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Holmes-Awakened-632x474.jpg 632w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Holmes-Awakened-536x402.jpg 536w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Holmes-Awakened.jpg 800w\"\/><figcaption>Credit: Frogwares<\/figcaption><\/figure>\n<\/p>\n<p><span style=\"font-weight: 400;\">Frogwares, meanwhile, has continued making and publishing the series. Amr says the company is quite happy to eschew the point-and-click graphical style of the dark ages. He says players swiftly got bored of it, dwindling as the years passed, and that the lack of innovation in the genre was not from any deficiency on the part of the developers:<\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u201cWhile one could think the adventure game market was standardized to a surprising extreme with very similar point-and-click [games from] 2000 to 2005, it wasn\u2019t mostly due to developers. It was due to Publishers. Point-and-click publishers at this time were short-sighted people, but they had an upper hand as the market was mostly retail and we needed up to 14 different publishers to publish our game in different countries.\u201d<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Frogware\u2019s latest Sherlock Holmes release was <\/span><i><span style=\"font-weight: 400;\">The Devil\u2019s Daughter <\/span><\/i><span style=\"font-weight: 400;\">in 2016. The company is also set to release the horror-adventure game <\/span><i><span style=\"font-weight: 400;\">The Sinking City<\/span><\/i><span style=\"font-weight: 400;\"> later this year. Both <\/span><i><span style=\"font-weight: 400;\"><a href=\"https:\/\/store.steampowered.com\/app\/11150\/Sherlock_Holmes_The_Silver_Earring\/\" target=\"_blank\" rel=\"nofollow noopener\">Silver Earring<\/a>\u00a0<\/span><\/i><span style=\"font-weight: 400;\">and <\/span><a href=\"https:\/\/store.steampowered.com\/app\/11140\/Sherlock_Holmes_The_Awakened__Remastered_Edition\/\" target=\"_blank\" rel=\"nofollow noopener\"><i><span style=\"font-weight: 400;\">The Awakened <\/span><\/i><\/a><span style=\"font-weight: 400;\">are now available on Steam.<\/span><\/p>\n<h2>Honorable mention: Nancy Drew<\/h2>\n<p><span style=\"font-weight: 400;\">I would feel remiss if I didn\u2019t recommend possibly the one game series that fully outlasted the entire adventure game dark age with its style intact \u2014 Her Interactive\u2019s Nancy Drew series. A child of the <\/span><i><span style=\"font-weight: 400;\">Myst <\/span><\/i><span style=\"font-weight: 400;\">series, this first-person adventure series started with <\/span><i><span style=\"font-weight: 400;\">Secrets Can Kill <\/span><\/i><span style=\"font-weight: 400;\">in 1998. It was one of the many adventure games to be published by Dreamcatcher itself (not The Adventure Company), and managed to outlive that company.<\/span><\/p>\n<p><figure class=\"post-image post-mediaBleed aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1198295 lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" alt=\"\" width=\"640\" height=\"480\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" data-src=\"https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Blue-Moon.jpg\" data-lazy=\"true\" data-srcset=\"https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Blue-Moon.jpg 640w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Blue-Moon-280x210.jpg 280w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Blue-Moon-360x270.jpg 360w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Blue-Moon-180x135.jpg 180w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Blue-Moon-368x276.jpg 368w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Blue-Moon-632x474.jpg 632w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2019\/04\/Blue-Moon-536x402.jpg 536w\"\/><figcaption>Credit: Her Interactive<\/figcaption><\/figure>\n<\/p>\n<p><span style=\"font-weight: 400;\">The last Nancy Drew game to be published by Dreamcatcher was the 15th, <\/span><i><span style=\"font-weight: 400;\">Creature of Kapu Cave<\/span><\/i><span style=\"font-weight: 400;\"\/>. Her Interactive would go on to publish 20 more Nancy Drew games. While the market for adventure games has changed, we still have some pure, undiluted point-and-click games out there, and the <i><span style=\"font-weight: 400;\">Nancy Drew <\/span><\/i><span style=\"font-weight: 400;\">series hearkens to some of the best genre.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">If you want to play a great <\/span><i><span style=\"font-weight: 400;\">ND <\/span><\/i><span style=\"font-weight: 400;\">game specifically from that time period, I recommend <\/span><i><span style=\"font-weight: 400;\"><a href=\"https:\/\/store.steampowered.com\/app\/31840\/Nancy_Drew_Danger_on_Deception_Island\/\" target=\"_blank\" rel=\"nofollow noopener\">Danger on Deception Island<\/a>\u00a0<\/span><\/i><span style=\"font-weight: 400;\">or <\/span><a href=\"https:\/\/store.steampowered.com\/app\/31810\/Nancy_Drew_Last_Train_to_Blue_Moon_Canyon\/\" target=\"_blank\" rel=\"nofollow noopener\"><i><span style=\"font-weight: 400;\">Last Train to Blue Moon Canyon<\/span><\/i><\/a><span style=\"font-weight: 400;\">, both of which can be found on Steam.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">What adventure games do you remember from the early 00s? Reminisce with us in the comments.<\/span><\/p>\n<p class=\"post-article-read-next\">\n    <b>Read next:<\/b><br \/>\n    <a class=\"gtm-article-read-next\" data-event-category=\"Article\" data-event-action=\"Next post\" data-event-label=\"\" data-event-non-interaction=\"true\" href=\"https:\/\/thenextweb.com\/podium\/2019\/04\/06\/brands-know-they-need-to-personalize-but-many-havent-figured-out-how\/\"><br \/>\n        Brands know they need to personalize \u2014 but many haven\u2019t figured out how    <\/a>\n<\/p>\n<\/p><\/div>\n<p>[ad_2]<br \/>\n<br \/><a href=\"https:\/\/thenextweb.com\/gaming\/2019\/04\/06\/adventure-games-gems-dark-age\/\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>[ad_1] In the early 2000s, the supply of adventure games had all but dried up after major studios like LucasArts and Sierra folded. But despite the shift in fans\u2019 interest towards other genres, a few tenacious developers stood their ground and churned out some memorable point-and-click titles that are worth revisiting more than a decade &hellip;<\/p>\n","protected":false},"author":1,"featured_media":125995,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2],"tags":[],"class_list":["post-125994","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tie-world"],"_links":{"self":[{"href":"https:\/\/hameed.nwar.uk\/sa\/wp-json\/wp\/v2\/posts\/125994","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hameed.nwar.uk\/sa\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hameed.nwar.uk\/sa\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hameed.nwar.uk\/sa\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/hameed.nwar.uk\/sa\/wp-json\/wp\/v2\/comments?post=125994"}],"version-history":[{"count":0,"href":"https:\/\/hameed.nwar.uk\/sa\/wp-json\/wp\/v2\/posts\/125994\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/hameed.nwar.uk\/sa\/wp-json\/wp\/v2\/media\/125995"}],"wp:attachment":[{"href":"https:\/\/hameed.nwar.uk\/sa\/wp-json\/wp\/v2\/media?parent=125994"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hameed.nwar.uk\/sa\/wp-json\/wp\/v2\/categories?post=125994"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hameed.nwar.uk\/sa\/wp-json\/wp\/v2\/tags?post=125994"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}